public interface ObjID
{
   public static final int nObjID_DynCount = 24;

   public static final int nObjID_Ladder = 0;
   public static final int nObjID_CrashingPlatform = 1;
   public static final int nObjID_Transporter = 2;
   public static final int nObjID_Teleport = 3;
   public static final int nObjID_Spring = 4;
   public static final int nObjID_Cannon = 5;
   public static final int nObjID_Firewall = 6;
   public static final int nObjID_BonusDynamite = 7;
   public static final int nObjID_BonusPickAxe = 8;
   public static final int nObjID_Bonus = 9;
   public static final int nObjID_Bonus1 = 10;
   public static final int nObjID_Bonus2 = 11;
   public static final int nObjID_Bonus3 = 12;
   public static final int nObjID_Bonus4 = 13;
   public static final int nObjID_Bonus5 = 14;
   public static final int nObjID_BonusLife = 15;
   public static final int nObjID_MonsterDrop = 16;
   public static final int nObjID_MonsterDragon = 17;
   public static final int nObjID_MonsterBeast = 18;
   public static final int nObjID_MarvFigure = 19;
   public static final int nObjID_TransporterHorz = 20;
   public static final int nObjID_TransporterVert = 21;
   public static final int nObjID_Transporter45Degree = 22;
   public static final int nObjID_Slide = 23;
}